it depends on the crunch, we have a few set goals in the coming months so ill probably be working more on one game than the other.. but basically mondays are my isaac days, the rest go towards the 3 team meat games. mew was the #1 in the past month due to pax but i have a feeling we will push back into another now in hopes we can start talking about it by the end of the year…
i would really love to do an art book for isaac one day with all the characters designs/info/items/etc in it… we will see when i get some extra downtime :)
we just restocked them so im guessing a few weeks
we are working on that right now! i hope to be able to show a few shots of a near final graphics build at the end of the month.. by then 90% of the new graphics effects and small details/decorations should be in the game
there will be a lot of new items that will be considered bad till people fine out how to use them, or what to use them on/with :)
sadly i believe (at least from what ive seen from georges card) all the designed by cards will feature “designed by X” in their flavor text area :|
matthias bossi, hes doing the whole soundtrack for rebirth, mewgenics and a few other things im working on as well.. he is amazing…
knife laser obviously
im not sure we are doing things the same way creatures did.. i tried to play a few of the old creatures games and was pretty damn confused on what was actually going on…
if im guessing correctly though, id say that the genes that control how a cat looks are astoundingly higher than 771, there are close to that many “genes” that effect a cats eyeballs.
the visuals of the cats and how they breed/evolve/mutate and identify with other things is quite huge, and when you add the number of animations the cats can use depending on their stats/demeanor things get really high up there… the goal is to allow players to “evolve” or geneticly create/breed cats that look so unique and act so unique people will literaly shit themselves!
Santa Cruz Ca… aka our house