Can you explain how item combos work, you said that some are created by programmers and some are automaticly created by engine and some results were unexpected, how did game recognize what needs to be done and when, and what is your favourite unexpected combo?
universal combos worked “globally” so florian made it so things isaac shoots = tears and items that effect tears effect anything isaac shoots (hence why bobs head would wiggle when you shot it with wiggle worm)
this is still in effect in rebirth but a lot of items that went over the top of tears making them no longer tears didnt count as things isaacs shoots in the old game making them not combo.
so almost all the new combos with laser type items or the new ludo item had to be hard coded to combo correctly.
the programmers went above and beyond to try their best to make as many items combo as possible.
(assuming soy milk is the item that raises tears to max) Why does soy milk raise your tears to max?
the basic idea is that choc milk makes you all phlegmy so you can spit big loogies.. so soy milk is just the antithesis of that. its a top down design..we wanted an item that comboed well with stat effect items and luck.. so yeah.
I noticed that if you rearrange the letters in A Voyeur for September, it spells "Beam Toy: Rupee's Fervor". Given this, are you now willing to admit that it is actually a Zelda homage featuring lasers?
what was the first pc game(s) to capture your attention? did you play pc games in your youth, or do consoles make up the bulk of your youth? if you never did, are there any 'classic' games you've played since that you would like to remark upon? <3
i played really old shit like zork on my friends apple 2 way back when.. but nothing caught my eye really till doom, that was a mega huge one for me.
after that X-com stole my life away… then came fallout and diablo.. i fucking loved all of those games to death.
ive recently played through all of them minus diablo recently, they all hold up.
Stance on the Zoe thing, do you refuse to express your opinion, or do you just not give a fuck?
you have no idea how retarded i think it is that people care or bother talking about stuff like this, like its a thing… the fact that “my industry” feels the need to talk about bs like this.. or about any social/personal bs is mind blowing and confirms my feelings about how much this is a scene of loser animals who have no artistic merit.
this is less about one thing as it is everything, every week its a new story blown out of portion about how everyone is a slut/rapist/racist/misogynist who obviously have no idea what its like to have any of those things happen to them nor do they understand how life actually works, or when something is none of anyone else business.
we live in a pod of social justice implosion, all the extremest are at war with themselves, everyone is standing on one clear side of the street but the more this community grows the more segregated it becomes and the more extreme peoples views become.
im in this to make games, i want no part of this scene of broken animals attempting to act human to make themselves feel better or important.
Why is Conquest an alt for War? Wouldn't it make more sense for him to be Pestilence's alt, given that in the bible Conquest is often mentioned as the bringer/alter ego of pestilence? I get it from a mechanics standpoint (being Conquest a harder boss than Pest), but thematically, it makes little sense.
Hey ed, i dont know if this is one of those annoying "the game isn't even released!!!" question, if so I'm sorry and ignore this. Anyways i was thinking since there are like 350+ items in BOIR, and many many possible combinations, there's probably many that are bound to maybe not work(not that I doubt the team, but you cant test them all) would you guys patch this as they come up, in batches or say well patch em with the dlc, be patient.
im sure the game will have more than a few patches in its release month and im sure a few will be item combo related.
did you work on every synergy in game by yourself or did you make the game engine to be able to create those synergy's by itslef? (sorry for my poor English, i hope you can understand what i'm trying to ask)
I am honestly glad I let my co-worker talk me into buying your Isaac game. I'm no super-pro but every time I play it I have a huge blast as if it were my first. I'm low on cash, and since I love you and your games a lot, I wanted to ask you: Do you condone piracy as long as the party pays for it later, like what Notch did?
i dont condone it but im a realistic person who understands how hard it can be to justify paying for something when you dont have a lot of money, or if what you are trying to get isnt legal where you are from.
all in all i just done care, i dont think piracy effects good games as much as people think. and i think more effort should be put into rethinking how digital art is sold than into how to stop people from stealing it.
Do you feel like the D6 ruins part of the game? There are tons of different space bar items in the game but almost none of them matter once you unlock the D6 as it's almost never a better item.
at this point the D6 is mostly used to reroll the game and thats kind of the point..
people always use isaac + d6 now because they have done everything there is to do in the game. this wont be the case in rebirth, there are so many characters and so many reasons to beach XYZ with them that it will take a lot longer for people to get to the point where they only want to play with the D6
So previously you said that you came up with about 99% of all item ideas for isaac. When you eventually do DLC related things do you think that ratio will remain the same or ,with influences from community remix and fans alike, do you think DLC will be a lot more community driven? If so is it because of a lack of ideas or because of how many good ideas the community has came up with? (When I say lack of Ideas I'm not saying there aren't any just that with 450+ items they have to be harder now.)
i hope that when we start the dlc people will suggest some amazing item ideas.. im a bit of a design nazi so the items will need to feel new and what the item does is way more important than what the item is.
chances are a great majority of the content we add will be my own doing design wise, but what i want from the community is less suggestions and more just me watching how people play and filling in any holes i see.
like a good example was i noticed how much people liked blue flies and becoming guppy in isaac, so i wanted to put in more items that upgraded things like flies and other item sets that turned you into things like guppy.