I'm trying to start a project up with friends and after debating it a while, even though we're making stuff for free, we feel as though we're gonna get slapped if there's even mention that we used pirated software to create the game/assets. Is it just plain smarter to save up on our own and buy the licenses or should we just attempt to get funding from somewhere?
just dont mention using pirated software and then when you can afford it buy it.. thats what i did.
Will items like 3 dollar bill and sea scrolls be updated in rebirth? Like 3 dollar bill having a chance of also having brimstone, technology etc. as well and the scrolls having more than just original Isaac item effects?
I'm super glad you suggested Boarding House for that podcast! It's such a crazy bad movie. I saw it a few years ago at a 24-hour horror movie marathon, and couldn't believe how hilarious it was. Also I wanted to know if you've ever seen "FLESHEATER aka: REVENGE OF THE LIVING ZOMBIES". I feel like it'd be right up your alley.
i always appreciate bad movie suggestions.. never hear of that one… i shall look it up now!
I asked you a question about whether or not you think college is important for indie game development earlier today. If you have time I'd really appreciate your opinion as a successful indie dev.
no i personally dont think college is important for an indie dev. but i also think that most people dont understand what indie means, or what it takes to be an indie dev.
the best answer is this.
if you are thinking about going to college to become a game developer, have you made a game yet? if the answer is no then you shouldnt become an indie dev, its probably not for you, but you should still go and see if you like making games and working for a company.
every indie i know was making games or had tons of projects they made themselves before actually becoming an “indie dev”.
Was your game 'Time Fcuk' supposed to be 'Time Fuck' originally? If so, was it changed to make it more appropriate?
yes in a way, the games name is obviously time fuck, but i knew i couldnt get it sponsored or on most websites with that name. a few sponsors suggested i put a * in the title.. i thought taht was stupid because everyone will read it in their head as FUCK still.
then i thought that was interesting, and also went with the box theme of the game. the idea that people subcribe to this broken way of thinking that if you mix up or relace a letter then a word goes from being bad to fine.. when you still read it as the same word.
so i scrambled the letters, it was actually always a different title depending on the site.
the funny thing is it was reviewed as Time Fcuk on a big flash site back in the day, but a mother complained about her son seeing that word, so they changed the name to Time Kcuf… its one of the best titles ive ever come up with :)
I'm not gonna be around a computer for the next year or so, and will be completely missing the preorder phase. When I'm finally able to buy Rebirth, it will most likely have been out for a while. So I was wondering if there will be a loyalty discount after launch or is it just going to be for preorders?
What was it like working with Valve on something like the Potato Fools Day ARG? I heard during their Valve Dev Days talk they gave you essentially total freedom with it, but how did the planning process go down?
we had total freedome just some basic direction and goals.. the rest was up to us.
So, will cats in MewGenics give birth to one cat normally or a whole litter like in real life. I'm GUESSING that there might be a chance of haivng more or less than usual, but what is "the usual" number?
one at a time, the number of cats birthed is dependent on the fertility of the mother, so you could have one, 4 or 20… right not the usual number is between 2 and 4
I know Rebirth doesn't have a huge shot of coming to the 3DS eshop...but would you be up to the possibility of a limited cartridge run? It could be a work around for it.
i want to to apply some logic to this and get back to me. look up the cost of a limited cartridge run and then realize that if we sold each one for over 100 bucks we still couldnt make our money back :)
I couldnt help but notice that the brimstone laser had a shadow that looks quite awkward since i thought brimstone would be more "lasery" and produce light. Have i been thinking this wrong the whole time or will you test lighting later in development to perhaps make the lasers light up that walls and space near them/ bombs flashing light too etc?
all effects are absent from the current build. im sure there will be a lot more spicy effects added as time passes
I just saw the homing laser gifs and I am loving this new isaac more and more! The synergies were one of my favourite parts of boi, I am really glad there will be more cool ones in rebirth, especially the laser ones :D. Does the laser work with the new item you showed earlier on that makes the tears float around isaac?
not yet, but it works with the tiny planet that i teased early on :) you have a circle laser shield then it shoots out in front again (so you are still able to kill enemies at long range)
I just played TIME FCUK (why didn't I do it before?!) and I loved how it had a very intriguing atmosphere that kept me asking myself "who is that guy? Is that me? Can I be sure? Where am I?". I was wondering if you ever wanted to go back at doing something like that, seeing as SMB and BOI seems a lot more concetrate on gameplay rather than on making the player feel certain emotions.
ill venture back into the time fuck stuff one day, it will feel the same but with very different themes and gameplay..
i have something in the pipelines that explores insanity abit though.. you may or may not like it
I'm a HUGE fan of your work and must say you're my personal hero, you inspire me on a daily basis. I just wanted to ask, is there anything you could say to an aspiring game dev with absolutely zero experience with anything related to making games. I feel like i should be doing something but have no clue were to start, and who better to ask for advice then my hero!
make mistakes, you learn more from making mistakes than anything else. be critical of yourself and your work, you will grow faster if you are. and just have fun and enjoy making art.
this is probably a dumb question but do you play your games after they're released? or do you sit back, watch the money roll in, and feel as godly as you actually are (also goddamn you're my favourite game dev ever)
i do neither. i just start working on the next game
I'm not going to ask what the true story to Isaac is (I know you'd never tell for now at least), but DID you have an intended story for it? Did you purposefully make it segmented and confusing or did you have a specific story in mind?
oh there is and has always been a very intended story for isaac, and a lot of people have it right. but i tend to write a bit more abstractly so, the stories that are happening in isaac intertwine and fade in and out of reality.
so you could say isaac has a few stories that are all valid, but the way its written doesnt allow for one story to really be right.
ive actually explain exactly what isaac is about in a few recent interviews, i think the foundation of whats going on in isaac is clear enough at this point.