I was curious to understanding what direction would you like to see next in your games. I mean I consider your games like artworks, different yet sharing a cross-over dimension. The tight controls and platform mechanics of Super Meat Boy and the twin shooter/dungeon crawler Binding of Isaac were amazing in replayabliity and the story always kept some mystery in wanting to uncover more. Would you say you'd like to develop a RPG/RTS styled game later on?
yeah im sure ill design at least one of ever genre at some point.. well ones i like anyway. i have an RTS design.. but its not tradional.. isaac is an rpg in a way, im not sure ill ever do a traditional rpg because i dont find their designs interesting to work on.
In that last interview you did, you mentioned how your art in Isaac is cringeworthy to you now and that there's things which you "don't want it to look like that anymore". Are there any specific examples you could elaborate on regarding their designs and why you don't like them now compared to how they've been updated for Rebirth? (such as certain enemies, items, etc)
the walls… i hate all of the walls in isaac.. they are all rush jobs that look muddy and undefined.. especially the wrath of the lamb ones.
isaacs body is lopsided, a lot of the womb enemies just dont look too great to me at all.. the eyes especially.
there is something i hate about just about everything art wise in isaac :) but i like the enemy designs a lot.. just dont like how i drew them.
The figures are great, but their limited supply kills me. Have you and Danielle/everyone else looked into finding someone to make them for you? Say, have Danielle make the initial model, and the rest mass-produced in some way? Or what about 3D printing?
the figures are danielles mother income, she designs/models each and hand pours paints and sands them.
they are each a unique hand painted sculpture and i think thats pretty special. its possible one day we could do a new style and mass produce it.. but it just doesnt feel that intimate.
the isaac limited figures are for ultra fans only!
Since you said that all of the art for your games are made from flash, how different is it stepping away from flash for Isaac? Do you feel less constricted, or how different is it for you and your team?
im not drawing the art in rebirth, just designing the new enemies in flash and they use it as a guide to redraw them in the 16bit style. flash art wise dosent feel to constrictive to me. i mean i like to think that the art in SMB, isaac, time fcuk, coil and aether all look pretty different.
How did you manage to sell all your NES games? Cause Im going through the same thing right now and its tough :/
i sold most back to gamestop for around 99 cents a pop… i got more for the valuable ones though… in the end i probably lost a few bucks in the deal but i couldnt be bothered to ebay them.. i just needed them sold so i could get money
hey edmund, hope you're fine! I'm Rico, a small indie dev from Germany and if I had an idol, it would be you! I totally love you, man! The question: Would it be somehow possible to borrow 10 minutes of your life just to meet around the SF area during the GDC days and chat a little bit? It'll be my first time in the US. you would fulfill one of my biggest dreams! (I already asked Tommy btw, but he can't make it. Don't disappoint me. <|^-^|> If you're interested in my stuff, check @frixels. Cheers
no way in hell im going to gdc anymore :) mostly due to this reason.. but also due to the fact that i dont like the community much, mostly the type that tend to go to gdc. i just want to make games and not be bothered :)
Have you ever felt like going back and doing something new to an older game of your's like Spewer or Triachnid? Like a sequel or remake, or do you feel like those games aren't up to your standards/not worth the time to do as such?
i highly doubt ill venture back to any of those. on my list of must revisits Time Fcuk and Aether are probably the only old games of mine id like to delve back into.. most of the designs on my plate now are new IPs
Hello Edmund, I might be getting an Isaac tattoo soon and it will be my first so I am a little nervous. Any advice on dealing with pain and making the right decision with designs? Thanks :)
get something that means something to you and is hopefully timeless. is say wait till yo are at least 25ish.. but fuck it sometimes early life tattoo mistakes can be embraced and looked at with fond memories.
What's the most embarrassing piece of music you've owned (pre-digital so it's more of a commitment)? So you don't feel alone, I bought a Chub Rock CD and then traded it for a Marky Mark CD. I also once borrowed a Milli Vanilli tape. I made up for that since my first purchased tape was The Fixx, One Way Leads to Another.
i remember being really into this beach boys + fat boys tape i had. this did this beat box rap version of wipe out that i loved.
i was also really into movie soundtracks, i memorized the whole tmnt soundtrack.. i also remember owning a paula abdul single.. i think it was called vibeology
Hello, Edmund. Just saw your video named "Binding of Isaac timelapse Game Dev cover". Please, can you share your flash-brush settings? I like to draw in Flash + brush settings are pain-in-the-ass + you seem to be kinda good with Flash = Ple-ease?..
ive never changed them.. so default? i just turn the pressure on and usually draw on the 2nd to highest thickness
With MewGenics being the most "different" game you've developed (or well, are developing), have you ever come to big frustrations in it's development?
dev on mew has been hard long and at times frustrating for sure. the cloest thing i can compair its design to is animal crossing and i didnt realize how weird a design like that can actually be to dev for.. i kinda want to talk to the team and ask.. how the hell did you do this.
because if you pick apart animal crossing a lot of it is small boring things.. like making a million items, players, dialog and upgrades.. thats the foundation of the game.. and its sadly not super exciting to work on.
so its been an uphill battle that im sure will pay off in the end. but its been frustrating at times for sure.. its hard to explain in detail but basicly if you can imagine tons of very deep and content heavy systems that all take a shit load of time to make.. but they dont all function as a whole yet because you are working on each one still.
its a giant undertaking for 2 guys, we had no idea what we were jumping into at all.. and we have a long road left. but it will be so fucking odd and differernt than anything else out there, im 100% sure ill feel great about it in the end.
here is a good example of what is currently on my plate… (tiny mew update)
im working on diseases, have been for a while.
diseases is a loose term we use for “things that effect a cat” they range from birth defects to a stubbed toe.. or aids!
the disease system looks like this…
when a cat is born there is an X% chance it gets a birth defect type disease. there are a shit ton of these, the more common ones are usually strictly negative, but the more rare you get the more positive the defect can become (like having a cat with an extra leg (moves faster and does more damage)
aside from the birth defects, there is a small % chance that when a cat does something it will roll into a disease acquired by XYZ. example:
Dot likes to hump! hes super horned up and humps anything that moves. behind the scenes there is a common chance that he will acquire “exhaustion” each time he humps, exhaustion is a timed “disease” that lowers the cats energy and makes him sleep longer.. a very basic common ailment acquired by an action. but for each action there are common, uncommon, rare, mythic rare and ultra mythic rare diseases for EVERY DAMN ACTION!
but diseases are a very important aspect of the game.. so they get a huge indepth system that requiters a lot of programming by tommy and a lot of scripting and drawing for me.
within this system also comes a disease transfer system.. so if a cat catches something contagious, it will spread it in a way that makes sense for the cat. like aids will only be transferable by humping or birth, the flu can be transfered by eating food and infecting it.. if another cat eats the infected food it will inturn get the flu as well..
its fucking nuts… but its a challenge and thats why we did it. it will just take some time to get it all working as intended.
How old you were when you first started developing games? And by that I mean like really developing games, not just like knowing that you wanted to make games, but actually developing your first game, and what tools did you use to make it?
i was 23 when i finished Gish, thats when i knew i wanted to really make games for a living. i used flash and photoshop, the programmer alex used C and his own engine.
Will there be different amounts of loyalty discounts for people who own wrath and who don't, or will people be able to "cheat" in terms of buying only vanilla Isaac to get the discount? Of will you get the discount only if you own wrath? (I just ask out of curiosity, I own Isaac including wrath already)
right now there are only plans on people who own base isaac.
and yes you could cheat and buy base isaac for little to nothing in a sale.. but you can also get the habit, scapular, nail.
since the discount will only work for people who preorder, it will only really be the mega fans that can abuse the discount so its fine.
I'm super excited that there's going to be dialogue in Mew-genics! Looks like there's going to be a lot too! I don't know if you were ever asked this, but do you think that one day you will want to work with voice actors for your games? Do you imagine any kinds of voices for your characters at all?
im kind of excited about the dialogue myself (and half worried about all my spelling issues).
im sure one day ill use voice actors.. in fact i know i will for a project im currently working on behind the scenes… but its minimal.
i have a basic idea of what my characters sound like.. though im a fan of the ones that dont really speak.. meat boy/gish never really talk so their voices are a bit nonexistent in my head… though i tend to think they sound like me.
in mew im trying my best to make sure each of the characters speaks differently. Frank has a bit of a speech impediment and refers to himself as “We”.
Baby Jacks voice and way of speaking is based off my nephew Dusty. he tends to turn his Ths into Ds like Dis and Dat, and also uses the word “hims” when talking about ownership, “dats hims glass eye”…. even if the person is female its still “HIMS glass eye”
Tink sounds like john waters in my head.
Butch speaks kinda like batman, slow starts and stops low and gravelly.
Beanies sounds like tommy and Tracy sounds like the president of peta :)
Dear Edmund. First of all, thank you so much for your awesome games. Especially BOI. I got my own Twitch channel and wanted to add a Isaac-D6-Sub emote. But Twitch told me, I need a permission of the devs. Could I get a permission of this from you? Lookin forward to rebirth. I will buy ANY Collectors/special edition, which will be avaiable. Best regards... Fabian "V3n0m" Doellert.
If you get so many questions an hour on your blog, have you ever thought of just turning off the "Allow anonymous questions" option to hopefully lower the amount of dumb/repeat/generally bad questions?