Hello. Are there any game genres you're sure you'll never design games for? You've made platformers, puzzle games, rogue-like dungeon crawlers, and have plans to release Mew-genics, a hybrid of various genres. I'm curious if there's any design challenge you can't or refuse to overcome, especially when it comes to the type of games you create.
i wont ever make a sports game or adventure game (like kings quest)
What about meatboys final smash being the level recap, with hundreds of meat boys swarming the screen at the same time, exploding at random locations, and giving you only rough controls over the whole mob?
You know how each character is tied to a class? (Eve is a Druid, judas is a Mage, etc)Are you still keeping that format for the new characters in rebirth, where the new characters are tied to a traditional RPG class?
no at this point all the new characters are now just custom fit to fill gaps in isaac.
How close do the controls in Rebirth feel in comparison to the original? Does it take a bit of getting used to or can a seasoned player jump right in and let instincts take over?
on the keyboard its exactly the same controls, but things will feel faster due to the raised frame rate and no lag… the one thing people will notice is how laggy the old game actually was, the lack of frame rate drop actually had to be compensated for in a few areas in order to “fix” how fast things were moving.
if you use a game pad the only diference will be that there are analog controls for walking, so you can move slow-full speed depending on how far you pres the walk analog stick.
Do have any tips on lighting and shading (with regards to drawing)
get a light and a few basic shapes and see how light and shadow works. when you get into a number of light sources and color refraction shit gets more complex but for the most part once you understand how light works you can do the math in your head and make things look neat without much practice, you just need to understand the logic of it.
How would you create an indie gaming competition without any of the drama and bullshit?
just dont do it… there is no way to make any kind of competition without there being a lot of drama and minor favoritism in it. all awards show type deals are totally bs and dont really hold much weight.
the real awards shows is a consensus of critical acclaim and sales, but sadly this also causes drama and bullshit ;)
If you had one of your characters put into smash, who would it be? What do you think would be his smash?
oh id love to see meat boy in a smash game… its def a HUGE dream of mine that wont ever happen.. but yeah his final smash would be some kinda sucide bomb type attack, where he would double in speed and blow up when he touched anyone or got hit, then respawn and continue the attack till the time was up.
Is Cancer (the trinket) still called Cancer in Rebirth? During one of your streams one of the new passive items is also called Cancer (though it's a Zodian sign rather than the tumor) and it may lead to some confusion if the two have the same name...
How are you going to deal with players picking up suicidal combos like the firey one you showed in your video? Are they really rare or is the player supposed to magically know which synergy will damage him every time he fires?
i kinda played it up in that video.. youll see what i mean when/if you ever get that combo.