I've just watched clockwork orange and realised that the experimental procedure in it, the ludovico technique, has the same name as an item coming in rebirth. Was the item named after this technique in the movie? And if so, why did you make it do what it does?
it was top down design i needed a giant tear you control.. i thouht how about a head set or something? well a head/eye set.. i thought it looked like the one in clockwork orange so i named it that :)
Would you consider releasing a list of your custom CAH cards? I don't have any except the base ones they have released right now, and I would love to add some custom ones in, and your humour tends to be similar to mine. Thanks!
so many cah questions… ill do a post about my custom cah cube once i move…
Hi, would you recommend a software that doesn't implies too complex programming skills and lets enough place for visual creation/customization? I'm thinking about a simplified platform game maker, if such a thing exists.
So I've been really digging the songs on the soundtrack that have been released and I was wondering if there was any chance of you guys doing a vinyl release of it after the game drops? You could just do a limited run like /250 and press it on issac's skin color peach, or better yet maybe a picture disc!? Any which way I'd love to own one and I'm sure I'm not the only one.
i know matthias has something special planned for release i think fans will really love, but a vinyl release will depend on how well the album sells and how in demand a vinyl release will be.
Hey Edmund, will rebirth still have overriding item effects? Or is your goal to give every item combination some kind of synergy? I've seen some crazy ones on the page but i still wonder if some overriding effects will remain in rebirth.
What do you do over the weekends? Are you more work efficient or do you give yourself a day to do other things like answer questions or do stuff with Danielle. Last question: What/where do you and Danielle enjoy doing/going?
i work most when it moves me, but weekends are usually set aside for fun.
friday nights i usually play Magic at a local shop, sat. i will usually play a 6-8 man mtg draft with my friends using my powered cube then transition into and epic game of cards against humanity (i have a mega custom cube of cah cards, 70% custom cards) and probably a game of times up, then we might all watch a bad movie.
sunday we might hang out with our niece and nephew or so something family wise.. or try to get outside.
the term weekend is pretty loose because i dont have a set schedule but i do my best these days to relax as much as possible :) i no longer want to live like i used to back in the smb dev days.
Is there any news regarding the release date of Mewgenics? I've been kind of excited for it, but for a while there has been no new content uploaded to the main page.... Is it still going to be a game?
it will for sure get finished one day, i kind of think about mew as our “fez” i think we bit off more than we could chew and pushed ourselves a bit too far when it came to “making a challenging game”. we worked on it part time for 2 years and i think realistically the game is around 65%-75% done. after the 2 year mark we kind of realized that at this pace it would probably take another year to finish.. and we both knew if we jumped into super meat boy forever we could eaily have that done in less than a year, it would be more fun to work on and yield more attention. we also needed time away from mew so we didnt grow to hate working on it and it will also be good to test the waters with a more simple game on ios/touch before jumping into mew again.
but yes, mew will def still happen. i love so many aspects of it and it has some of my best writing/characters/designs and is easily my strangest game, we just needed a bit of a break from it.
Hi Ed, I don't know if you have those type of requests, maybe I am foolish to ask. Since SMB I started to look up on internet about you. You seemed very.... hmm... you had very strong character. After you have teased Rebirth and I found out this blog and the Isaac one, I really was in love with your work, how you respect fans, what you do for them as developer. I have a small dream of talking to you.... Would you even consider talking to fan on skype? Or do you think it's not necessary? Thanks.
currently this is the only way fans can connect to me and id like to keep it this way.
if you have burning questions, its best to ask them here in case others have the same. i appreciate the respect you give me, but keep in mind im just a normal person like you and i probably wouldnt have anything enlightening to tell you either way if we talked. im just a nerd who really likes game design, mtg, bad movies and good music ;)
Saying you aren't gonna work with Danny B anymore, is Ridiculon doing the soundtracks for your further games?
they are set to do the soundtracks for rebirth mewgenics and the new super meat boy, but i always have based my soundtracks around the appropriate musician, hence why tyler did the aether soundtrack, justin did the time fcuk soundtrack, kaada did the coil soundtrack, etc.
Ridiculon have a great range, are fun to work with, low drama and humble guys who have been working in the music industry most of their lives as touring musicians. so far they have been able to do basicly anything we have asked of them, but i want to keep my options open and go with what feels best for each game specificly.
When I played through the original BOI and WotL was later added, I felt I needed to play it through from the very beginning again to truly appreciate all of the DLC. Would you say that the November 4 BOI:R is your final vision of the game and that the next-year DLC will fit on TOP of it, or will it mix everything up so that I have to start it over from the beginning again?
what i have planned for dlc will push things out to the side a bit and add a lot to the top. but i think the focus will be out to the side.. you can only cram so much on top of it
I know you said that the bosses were not going to get new moves due to lack of time, does that mean that the Isaac and Blue Baby fights will also be the same, or since you planned to redo them from the beginning at least one of them changed?
a lot of bosses got totally changed and have tons of new movies, but not all of them
On the stream you and D did a few nights ago you were yelling at Tyrone about how he keeps adding babies you've never seen before. Do you not design every single P2 baby and let Nicalis make a few that wouldn't have special effects? Or did you mean you've never seen them in-game yet?
i designed the 1st 40ish babies and then i just said take it and run with it, they have basic guidelines, babies should reference stuff in game or my other games so far so good.