not as successful as many would think.
since bundles all share the % evenly and our SMB bundle was with 7 games the split was small.
larger name games usually do HIBs after a year to get a final boost in sales after things drop off, and to help other indies and give to charity. its more of a tradition at this point than something that will rake in extra cash, i was one of the 5 initial devs that donated their games to the 1st experimental HIB way back when (with Gish), so i try to put my work in it when i can.
for small or med popularity games HIBs are a pretty great way to get your games to a ton of people and usually get more money than your game is making currently. but sadly stats have shown a large dip in sales for the year both SMB and Isaac were in HIBs that actually raised higher a great deal the years following.
either way i do think its something i will consider doing in the future, but im honestly not sure if these kind of mega sales help or hurt more.. i have a feeling we are painting ourselves into a corner.
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