[video]
I don’t think I shared this yet, we got a frame around our #supermeatboy canvas print, it’s so much more regal above the mantle now ^___^
Early Binding of isaac: Rebirth Vs screen teaser!
[video]
always please to see duke of flies fan art ! http://draculafetus.tumblr.com/
[video]

For the past 17 weeks we have teased many aspects of Mew-Genics, but none were totally clear on what the game actually was and how it played. Part of this was due to the fact that we have basically been working on the game as long as we had been teasing it, so we ourselves were a bit in the dark on the details, but the main reason was because Mew-Genics is a hard game to explain.
I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn’t like anything we’ve seen before.
Mew-Genics revolves around Cats, obviously. We knew tending to these cats in a simulated “cat lady” environment would be the foundation of our design, but the core of what we are trying to do is make a game that feels alive, a game that creates stories as you play where consequences actually mean something… 

I could write a book on the design of mew-genics, it’s by far the most complex game I’ve ever worked on and it’s definitely pushing us both on many levels, but I think the best way to describe how Mew-Genics plays is with a little story….

there are so many elements to Mew-Genics that i really dont feel like this post does it justice.. and honestly im not even sure how the hell we are going to come up with a short eloquent way of selling this game in a description, but i think that gameplay story sums up what our goal is, we want to create a living world where cats act like cats and your and their actions actually matter.
we are both very happy with the direction the game is moving in and will do random development updates as we progress, but we are done teasing and at this point just want to put our heads down and get this thing done! we have no projected release date yet but will be releasing this year on both Steam, iOS and Android, possibly more? who knows.
oh also that number we teased back when we started.. that number has grown.
the current number of cats in mewgenics is….
25418658283290000000000000 (and growing)
and that’s just the foundation of their visual aspects, this doesnt count their kitten states, sizes, animation sets, stats, personality, etc.
if you arent already, be sure to follow us on twitter @supermeatboy we will randomly update with gameplay info and screen shots as development unfolds!
Cat Lady Sim! BE READY!
Me and Danielle Crash the Galactic Gaming news Podcast! -
Danielle and i were staying up 24 hours for 3 days in a row so we could switch around our sleep schedule… on day 3 we were invited on the Galactic Gaming news podcast.
listen as we talk about Shit Dick and many other things for over 2 hours! best podcast ever!
The Binding of Isaac Character Line-Up
The Basement Collection + Indie Game the movie Retail Edition coming soon! (march 8th i believe?)
Headup once again has picked up my latest title and packaged together an amazing little collectors edition of it for ya. this collection will feature.
3 DRM free copies of the basement collection (Pc, Mac, Linux)
1 Steam code for activation via Steam.
a full copy of Indie Game: The movie.
a 36 page booklet featuring all of the art found in “the Box” ( a collection of art i did when i was a child featured in IGTM)
A Steven sticker!
Full soundtracks for all games included
The Game itself features over 7 full revamped and updated classic games of mine, over 15 min of never before seen IGTM extras, full comics, sketch books and bonus features.